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Return to MapleStory's RPG roots
I believe collecting the materials is obviously tedious enough, therefore, the crafting process can be streamlined without creating the whole event a "freebie."
The simplest fix is generally to convey a "what number of will you want to obtain/make?" Question to Malady's dialog before she chooses your items and supplies you your benefit and exp. She'll ought to check on which you might have sufficient Maplestory M Mesos available for sale materials, you have adequate space in your inventory for your rewards, until she performs the trade.
The cooler fix is frequently to change Malady to work while using crafting system, very like Beefy's Kitchen. Give her a Sack (store NPC for picking things with Dark Tokens) along utilizing a Cauldron (crafting NPC to prepare items based on her own recipes), in addition to the built-in functionality in the kinds of NPCs will care for the amount issue. The only tricky bit would be the fact a few of Cheap MapleStory M Mesos her items might actually be crafted two distinct manners. I'm not certain regardless of when the crafting system are prepared for 2 recipes that yield exactly the same item. Additionally, making usage of this system isn't going to provide exp (but may provide Diligence exp).Reboot Update Preview

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